The game as a re-significator of the circumstance and the city

Authors

  • Laura Vanegas Luna Universidad de los Andes

DOI:

https://doi.org/10.5821/siiu.10461

Abstract

Play, understood as a social activity practiced by humans, takes place in its own kind of place: the playspace. This text finds itself on the premise that play allows players to understand and use an environment in new and unforeseen ways, assigning new meanings and interpretations to the city and said environment. Thus, this text supports itself on the study of games performed in public spaces, a hide-and-seek session and conversations held with Pokémon Go users. Taking these studies into account, unique and different kinds of living and experiencing a place during a play session can be identified. In this way, unexpected and unplanned visions of the city and inhabited environments are acknowledged due to the performance of play.

 

Keywords: playspace, play in the city, public space, cities revisited

Topic: Public space and urban project in the contemporary city

References

Caillois, R. (1986). Los juegos y los hombres : la máscara y el vértigo. México D.F.: Fondo de Cultura Económica.

Evans, L., & Saker, M. (2019). The playeur and Pokémon Go: Examining the effects of locative play on spatiality and sociability. Mobile Media and Communication, 7(2), 232-247.

Fink, E., Saine, U., & Saine, T. (1968). The Oasis of Happiness: Toward an Ontology of Play. Yale French Studies, 41, 19-30.

Huizinga, J. (1972). Homo ludens. Madrid: Alianza Editorial.

Ingold, T. (1993). The Temporality of the Landscape. World Archaeology, 25, 152-174.

Ortega y Gasset, J., & Marías Aguilera, J. (2007). Meditaciones del Quijote. (Séptima ed). Madrid: Ediciones Cátedra.

Pallasmaa, J. (2014). La imagen corpórea: imaginación e imaginario en la arquitectura. Barcelona: Gustavo Gili.

Walz, S. P. (2010). Toward a Ludic Architecture. Library of Congress.

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Published

2022-01-19

Issue

Section

SIIU2021_BOGOTÁ